Attended Medicine 2.0'09 (Toronto, Canada)
Attended Medicine 2.0'13 (London, UK)
Attended Medicine 2.0'14 Europe (Malaga, Spain)
Medicine 2.0'09 (Toronto, Canada)
Research Issues of User-generated Medical Education Content
Introduction Advances in Information Technology have enabled the development of virtual distributed pools of autonomous, self-described specialized educational modules, and the provision of mechanisms for searching, retrieving, evaluating and rating, adapting and revising educational content in medicine and life sciences. To this end, “mashup” and “Web 2.0” technologies have recently been used to implement efficient brokerage mechanisms for educational content sharing, thereby offeri...
Medicine 2.0'11 (Stanford University, USA)
To 2.0 or to 3.0 ? Contemporary Challenges for Medical Education from the MEducator Project
Background Over the past few years, Medical Education has been experiencing an evolving shift from ‘teaching’ to ‘learning’, and from classic (passive) lectures to active learning and participation, which is in parallel strongly related to an increasing involvement of information and communication technologies and the Web. Inherent to these developments is also the abundance of medical educational content and resources available in various open educational resources as well as learni...
Medicine 2.0'13 (London, UK)
Semantic Social Media Platforms: Does a Silo of Trusted YouTube Health Videos Could Change the Scene in Health Education?
During the last years social media have enabled the interaction, collaboration and sharing of resources. The health social media are taking a major role in health education for both health professionals and patients. This expansion has been fostered by identification of trustworthy health videos through social activity of the users. In parallel, the semantic web and the linked data are taking over the scene. “Smart” solutions for linking knowledge and educational resources by the use of ...
Medicine 2.0'14 Europe (Malaga, Spain)
A Semantic Web Health Recommender System: Enriching YouTube Health Videos
Background: Social media have large volume of accurate and trustworthy health content available over Internet, giving precise health information can be difficult. Flooding health information is mixing with misleading recommendations. We believe that community wisdom obtain accurate and precise health information. Objectives: To retrieve precise recommendation in correspondance with trusted video contents. Methods: We designed a method that estimates the precise of recommended links with tr...
Seniors Exergaming 2.0: The Role of Social and Motivational Aspects on Games for Elderly's Physical Training through Web 2.0 Techniques
An increase in the life expectancy causes an ageing population and according to the UN reports the rate of population ageing in the 21st century will exceed that of the previous century. The resources for care will be even more limited in the future than they are now. There is thus an aim for the society that seniors can manage by themselves as long as possible, while at the same time keeping a high quality of life. Inactivity is the most common reason for loss of functional capabilities amon...
Full Paper Publications
JMIR Serious Games
User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design
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