Attended Medicine 2.0'08 (Toronto, Canada)
Attended Medicine 2.0'10 (Maastricht, NL)
Attended Medicine 2.0'13 (London, UK)
Attended Medicine 2.0'14 Europe (Malaga, Spain)
Medicine 2.0'08 (Toronto, Canada)
Study of the ePatient as a provider of health content in the Internet
INTRODUCTION: Millions internet users publish information about their daily life (1) and also about their health. There is little research evidence (2) about the usefulness and trustworthiness of the Patient Generated Content (PGC) and how it could affect the doctor-patient relationship. To study these aspects we designed a web-survey for chronic patients who are actively publishing in the Internet, gathering their views as consumers and creators of PGC. METHODS: A survey was desi...
Medicine 2.0'10 (Maastricht, NL)
Fighting Irrelevant Health Videos on Youtube: a Social Network Analysis Approach
Introduction: Videos are among the most common types of information resources in the Web 2.0. For example, in YouTube hundreds of users are distributing thousands of health videos in their channels. These users include hospitals, medical organizations, clinicians, individual patients, and others. Automated techniques for effectively searching health videos on YouTube remain an unmet challenge, and there are YouTube users providing health videos with dubious claims and even misleading info...
Motivations and Challenges of EPatients in YouTube
Many of the health videos available on the Internet are created by ePatients who are sharing their personal experiences and opinions. These videos are among the most popular ones and they are being watched by millions of health consumers. For example, the videos published by the four ePatients co-authoring this abstract have more than half million views. Although a popular phenomenon, little is known about the motivations of ePatients in YouTube and even less about their challenges. In fact, ...
Medicine 2.0'11 (Stanford University, USA)
Review of IPhone Applications for Diabetes Self-Management
Background We are experiencing an increasing growth in interest for mobile health (mHealth) applications for self-management of blood glucose (SMBG). In spring 2009, we found 60 diabetes applications on iTunes for iPhone and as of February 2011 the number has grown over 400% to 260. Despite the growth, there still lacks research on diabetes mHealth applications. For example, the impact emergent technology such as social media has on further development of use cases is largely unexplored. Our...
Medicine 2.0'12 (Boston, USA)
Video Social Platforms Complement Medical Professionals’ Education: a Scoping Review
Online video social platforms, such as YouTube®, support medical professionals’ education by rendering relevant videos easily accessible by students. According to Bennett (2011,bennett.org/hsnl/), hospital social media lists more than 500 U.S. hospitals having a channel on YouTube and these same institutions have published over 50,000 videos, many of which are for medical education. In many cases, videos are much better tools for education than traditional textbooks. A comprehensive revie...
Medicine 2.0'13 (London, UK)
Sjekkdeg.no: A Game-Style Web App for Preventing Sexually Transmitted Diseases
Background In Norway there are diagnosed more than 20.000 new cases of Chlamydia every year and is it the most common reportable sexually transmitted infection in the country. In the two northernmost counties (Troms and Finnmark) the incidence has previously been nearly twice the Norwegian average. Moreover, in 2011, 68% of reported chlamydia cases were found in persons below 25 years of age. Objective To achieve that North Norwegian youngsters become more aware of sexually transmitted d...
Semantic Social Media Platforms: Does a Silo of Trusted YouTube Health Videos Could Change the Scene in Health Education?
During the last years social media have enabled the interaction, collaboration and sharing of resources. The health social media are taking a major role in health education for both health professionals and patients. This expansion has been fostered by identification of trustworthy health videos through social activity of the users. In parallel, the semantic web and the linked data are taking over the scene. “Smart” solutions for linking knowledge and educational resources by the use of ...
Medicine 2.0'14 Europe (Malaga, Spain)
Exploring the Quality of Health Apps: The ISYS Ranking System
Background: Approximately 63 Billion apps were downloaded in 2012, of which, an estimated 44 million were health-related. Paradoxically, most downloaded health-apps are seldomly used within a month of their initial download date, mainly because it is difficult for users to identify the overall quality of the app before it is downloaded. In essence, when users begin interacting with the recently downloaded app, they realize that it is not exactly what they were looking for. The variety opti...
A Semantic Web Health Recommender System: Enriching YouTube Health Videos
Background: Social media have large volume of accurate and trustworthy health content available over Internet, giving precise health information can be difficult. Flooding health information is mixing with misleading recommendations. We believe that community wisdom obtain accurate and precise health information. Objectives: To retrieve precise recommendation in correspondance with trusted video contents. Methods: We designed a method that estimates the precise of recommended links with tr...
Seniors Exergaming 2.0: The Role of Social and Motivational Aspects on Games for Elderly's Physical Training through Web 2.0 Techniques
An increase in the life expectancy causes an ageing population and according to the UN reports the rate of population ageing in the 21st century will exceed that of the previous century. The resources for care will be even more limited in the future than they are now. There is thus an aim for the society that seniors can manage by themselves as long as possible, while at the same time keeping a high quality of life. Inactivity is the most common reason for loss of functional capabilities amon...
Challenges and Opportunities of Health Serious Games
This panel will provide a discussion about the future and present of games in the health domain. The objective of the panel is to provide an overview of all the different aspects: game design, business, integration in clinical practice and research. The panel will be hosted by Luis Fernandez-Luque (Co-director of Medicine 2.0 Malaga). Guido Giunti, co-editor of JMIR Serious Games (http://games.jmir.org/), will provide an overview of current research challenges. Ellen Brox, from Norut (Nor...
Full Paper Publications
interactive Journal of Medical Research (i-JMR)
Identifying Measures Used for Assessing Quality of YouTube Videos with Patient Health Information: A Review of Current Literature
Journal of Medical Internet Research
Review of Extracting Information From the Social Web for Health Personalization
Features of Mobile Diabetes Applications: Review of the Literature and Analysis of Current Applications Compared Against Evidence-Based Guidelines
HealthTrust: A Social Network Approach for Retrieving Online Health Videos
Misleading Health-Related Information Promoted Through Video-Based Social Media: Anorexia on YouTube
Pro-Anorexia and Pro-Recovery Photo Sharing: A Tale of Two Warring Tribes
ePatients on YouTube: Analysis of Four Experiences From the Patients' Perspective
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